This is really fast to animate because I'm using flat out 'dead holds' on the controls and letting the squiggly part keep the scene alive. I hit a pose and that's it. I hold it.No 'moving holds' or overdone overlapping business.this 30 sec video may be took 1 week 3hrs a day,this when i was just learning what is animation,and am crazy about johnny bravo,squiggle,snappy kinda animation,ie..i likemore classical (WB)kinda animation.and one thing this i animated when i knew very less about KEITH LANGO,ahhhh...am totally fascinated about his way of animation,
It's rough as heck, but it totally works. In fact, it more than works. It thrives on a level that is completely different than if it were tied down tight, tightly polished and had the holds all animated in like a typical 2d johnny bravo film. The rough look has a kind of vibrancy to it that actually adds to the film. I don't have a fancy explanation for how it works- I just know it does.
anyways i wanted to see Johnny in 3d cause i made it,i hope in more better way it should have been made,but tats all i can in those days
It's rough as heck, but it totally works. In fact, it more than works. It thrives on a level that is completely different than if it were tied down tight, tightly polished and had the holds all animated in like a typical 2d johnny bravo film. The rough look has a kind of vibrancy to it that actually adds to the film. I don't have a fancy explanation for how it works- I just know it does.
anyways i wanted to see Johnny in 3d cause i made it,i hope in more better way it should have been made,but tats all i can in those days
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