Saturday, September 26, 2009

squiggling jhonny bravo

This is really fast to animate because I'm using flat out 'dead holds' on the controls and letting the squiggly part keep the scene alive. I hit a pose and that's it. I hold it.No 'moving holds' or overdone overlapping business.this 30 sec video may be took 1 week 3hrs a day,this when i was just learning what is animation,and am crazy about johnny bravo,squiggle,snappy kinda animation,ie..i likemore classical (WB)kinda animation.and one thing this i animated when i knew very less about KEITH LANGO,ahhhh...am totally fascinated about his way of animation,

It's rough as heck, but it totally works. In fact, it more than works. It thrives on a level that is completely different than if it were tied down tight, tightly polished and had the holds all animated in like a typical 2d johnny bravo film. The rough look has a kind of vibrancy to it that actually adds to the film. I don't have a fancy explanation for how it works- I just know it does.
anyways i wanted to see Johnny in 3d cause i made it,i hope in more better way it should have been made,but tats all i can in those days

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